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BLOG | WideAngleGames Site

What Flies? – Concept

Greetingz fans and happy New Year 2016! During the 3 weeks of Christmas vacation I’ve developed a new game prototype. My intention was to create a totally minimalistic gaming experience that could make your toilet sitting more fun and even train the cognitive brain abilities a bit.

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Posted in: Game concepts

Dogfight Aces – Post Mortem

Foreword


Hi fans! It took me a really long time until I decided to write this post mortem for my most successful game Dogfight Aces. The game is a 2D side scroller shooter and is focused on post-World War I era combined with fiction. The goal of the game is to become the best WWI pilot by participating on dogfight tournament. You can read the brief game description here. Read more ›

Posted in: Post mortem
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Dogfight Academy – Concept

Hey people! Commin’ out with a new game prototype that will be finished into real  game. As a fanatic into biplanes, I’m happy to announce the work on another airplane game!

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Spies in the skies – Concept

Current look and future look comparison

Hey fans! It has been a while since I have created a new game.
Well, I had two important reasons:

  1. My daughter was born so I watched her development rather than developing games 🙂
  2. Due to many limitations of Flash I had to switch to Unity3D.

Currently I’m creating game prototypes in Unity3D. I need to get idea how to work effectively in Unity and need to create some reusable stuff. After creating some prototypes  I’ll decide, which would be the best for iterating and transforming into a final game.
One of the most promissing  is a game concept called SPIES IN THE SKIES.
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Zombie Roll – Concept

While playing with Unity3D I have created this game concept. It combines zombie theme with ball-in-a-maze puzzle and pinball gameplay. Who knows, maybe one day I will transform it into a regular project 🙂
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Mine Trap – Post Mortem

Let’s look under the hood of MineTrap game. Ready?

Inspiration


The main inspiration to create Mine Trap is from the game Manic Miner. It was one of the most popular 8-bit games of the 80’s. The goal of the game was to collect all keys and get to the exit elevator to proceed to next level. There was a time limit (air) for each level. I played this game as a child as one of the first games in my life and I really enjoyed it. It was extremely difficult to beat without unlimited lives. After experimenting with the Flixel engine, I decided to create a similar platform game as a tribute to the good old times. However, creating just a pure copy is not a wise idea, so I added some new features e.g. simple puzzle solving, earthquake instead of Air limit etc.

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Posted in: Post mortem
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R.I.P. old website design!

I’m happy to announce that my website underwent a significant plastic surgery!

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Posted in: Other
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